“In the 1995 computer adaptation of Harlan Ellison’s I Have No Mouth, And I Must Scream, Dante’s Divine Comedy is the book that contains a hidden mirror in the Lord’s Bedroom in Ted’s Scenario.” —Wikipedia
“From Justice Scalia’s majority opinion in today’s case involving violent video games, Brown v. Entertainment Merchants Assn.: California’s argument would fare better if there were a longstanding tradition in this country of specially restricting children’s access to depictions of violence, but there is none. Certainly the books we give children to read — or read to them when they are younger — contain no shortage of gore. . . In the Inferno, Dante and Virgil watch corrupt politicians struggle to stay submerged beneath a lake of boiling pitch, lest they be skewered by devils above the surface . . . Justice Alito accuses us of pronouncing that playing violent video games “is not different in ‘kind'” from reading violent literature. Well of course it is different in kind, but not in a way that causes the provision and viewing of violent video games, unlike the provision and reading of books, not to be expressive activity and hence not to enjoy First Amendment protection. Reading Dante is unquestionably more cultured and intellectually edifying than playing Mortal Kombat. But these cultural and intellectual differences are not constitutional ones. Crudely violent video games, tawdry TV shows, and cheap novels and magazines are no less forms of speech than The Divine Comedy, and restrictions upon them must survive strict scrutiny[.]” […] –Marc DeGirolami, Mirror of Justice, June 27, 2011
Contributed by Patrick Molloy
“FOR fans of Italian cars — those with positive recollections, anyway — the high-profile introduction of the Fiat 500 to the United States this year holds the promise of a long-awaited brand renaissance. But for the 500 to be a genuine success, paving the way for a full line of European driver’s cars to follow, its appeal would have to be more durable than a pretty face and an attractive body. My quest to plumb the 500’s inner beauty recently took me on a long drive that included stops in Naples, Verona, Florence, Rome and Venice. . .
Next up, Dante’s autobahn — the New Jersey Turnpike, where treacherous merges and construction projects large enough to be seen from outer space were made all the more entertaining by an afternoon of ark-building rain. But the Fiat was absolutely composed: precise steering, no hydroplaning and brakes that grabbed more aggressively than Tony Soprano at the Bada Bing.” […] –Towle Tompkins, The New York Times, May 20, 2011
“Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance. During this period, Francesco D’Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy – both written in Volgare. The players will have to do their part in the creation of this new language!
But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church’s hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture?” —Z-Man Games
See also: interview with the designer, Mario Papini.
“These amazing little candies are hand forged by demons in the third circle of hell.” —Firehouse Pantry
Contributed by Lisa Flannagan