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Citings & Sightings of Dante's Works in Contemporary Culture

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“Devil May Cry” Video Game

October 5, 2006 By Professor Arielle Saiber

devil-may-cry-videogame

“The game revolves around P.I. (Private Investigator) Dante and his one-man devil hunting agency ‘Devil May Cry’, which he runs in hopes of finding and killing the demons that killed his mother. Dante also has a twin brother named Vergil, whom we learn very little about during the course of the game. The story alludes to The Divine Comedy in the game’s areas (roughly resembling and representing inferno, purgatorio, and paradiso) as well as in some of the character names; however it is purely an aesthetic similarity, and indeed the game borrows from a very wide range of sources for inspiration. After a less than proper introduction, a woman named Trish, who bears a striking resemblance to Dante’s mother, convinces Dante to help her defeat Mundus, the Emperor of the Underworld, who is the leading antagonist of the game. The duo then sets off to Mallet Island, where Mundus’s resurrection is about to take place, and where the majority of the game plays out.” [. . .]    —Wikipedia

See Also: devilmaycry.com and devilmaycry.org

Contributed by Charlie Russell-Schlesinger (Bowdoin, ’08)

* * * * *

In Shin Megami Tensi 3 players also encounter the persona Dante from Devil May Cry and reference to the circles of hell.

Contributed by RJ Chatellier (Clemson University ’23)

Categories: Consumer Goods
Tagged with: 2006, 2021, Circles of Hell, Games, Inferno, Technology, The Devil, Video Games

Nike Advertisement (1983)

September 22, 2006 By Gretchen Williams '14

This Nike ad from a 1983 magazine shows Dante and Virgil in the Infernal circle of the Simonists, browsing for shoes.

Nike

 

Contributed by Dennis Looney

Categories: Consumer Goods
Tagged with: 1983, Advertisements, Beaverton, Circles of Hell, Inferno, Magazines, Nike, Oregon, Shoes

“The Lost” Video Game, IGN

September 15, 2006 By Professor Arielle Saiber

the-lost-video-game-ign “The Lost is the story of Amanda Wright — a waitress that has struck a deal with the devil to bring her daughter back from the dead. During her journey through hell, Amanda is granted the ability to transform into three unique characters with differing abilities, and is forced to fight through the nine circles of hell inspired by Dante’s Inferno. Along the way, players can earn more than 50 different kinds of weapons, 24 diverse skills, and various other power-ups to help them. Unfortunately, legal troubles with the original publisher Crave Entertainment permanently ended the game’s chances at shipping to retail. Tragically, The Lost had already been completed when the decision to shelve it was made.”     —IGN

Categories: Consumer Goods
Tagged with: 2006, Games, Technology, The Devil, Video Games

“Afterlife” Video Game, Lucas Arts, 1996

September 15, 2006 By Professor Arielle Saiber

afterlife-video-game-lucas-arts-1996 “As a semi-omnipotent being, you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. Afterlife represents one of the most unusual videogame concepts to ever make it to store shelves. As a semi-omnipotent being (I know that’s a bit of an oxymoron, but this game’s full of things like that), you are responsible for laying out a functional heaven and hell to reward or punish the denizens of a strange planet. To do so, you must keep an eye on the most common sins and virtues of your people (who look a lot like the monsters from Critters), the balance of temporary to permanent souls in each of your buildings, and more mundane tasks like the building of roads and training facilities. For each soul you process you are rewarded with pennies from heaven, which may in turn be used to purchase more edifices and services.” [. . .]    –Trent C. Ward, GameSpot, July 12, 1996

Contributed by Ted Reinert (Bowdoin, ’05)

Categories: Consumer Goods
Tagged with: 1996, Games, Technology, Video Games

“Dante’s Inferno” Board Game (2003)

September 15, 2006 By Professor Arielle Saiber

dantes-inferno-board-game “Dante’s Inferno is a new boardgame from Twilight Creations. The object of the game is to rescue enough sinners (resources) to gain entry to the 9th Circle of Hell and defeat Lucifer while preventing the other players from doing so first.”    —Twilight Creations, Inc.

Categories: Consumer Goods
Tagged with: 2003, Board Games, Games, Inferno

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How to Cite

Coggeshall, Elizabeth, and Arielle Saiber, eds. Dante Today: Citings and Sightings of Dante's Works in Contemporary Culture. Website. Access date.

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