Dante’s Inferno: The Game (2015 visual novel game)

Contributor Savannah Mikus comments, “Dante’s Inferno – The Game. An anime style visual novel game. This game was created by ‘LIAR’ a group of four students: Vee, Lightneng, Saphire, and R. The game was posted online on Ren’Py Games for the public on June 3, 2015.”

The creators describe their game as follows: “Based off the classic, Dante’s Inferno by Dante Alighieri, a group of four classmates created a visual novel in a modern setting for the story to provide easier understanding of the book. It is for-fun adventure we did for class, but since we put so much work into it, we decided to post it to the public too!” — Ren’Py Games

See Ren’Py Games for more information and/or to download the game.

Contributed by Savannah Mikus (Florida State University, 2020)

Go To Hell! The Game

“Whoever thought that telling someone to ‘Go to Hell!’ would be a compliment? Gather your friends and family together for a devilish dash through the fiery pits of Dante’s Inferno! Compete with your loved ones to be the first to make your way through all seven deadly sins and go to Hell. It includes one gameboard, one die, four game pieces and 20 Hell Cards! Just don’t get sent to Heaven unless you have the Get Out of Heaven Free card. It’s a race to the bottom that’s so much fun, it’s sinful!”    —Archie McPhee, 2018.

You can buy Go To Hell! The Game on Archie McPhee’s website.

Contributed by Austin Wilkes, Florida State University, 2017

The Binding of Isaac, Rebirth (2014)

“Within the video game The Binding of Isaac, Satan is located in the 9th level of the game; Hell is described as ‘cold’ if the player dies on this level (both mirroring Inferno).”    –Anonymous Contributor

The Binding of Isaac, Rebirth is a 2014 video game published by Nicalis, an American publisher based out of Santa Ana, California.

You can check out more from Nicalis on their website, and you can buy The Binding of Isaac on Steam and on Humble.

Passione Playing Cards: Avernum, Dite, Cocito

Stefano Protino led the team at Passione Playing Cards in their three-part Inferno-based playing card series. The series began with Avernum in 2015, and was followed up by two more decks, called “Inferno Dite” and “Inferno Cocito,” which were funded by a successful Kickstarter campaign in 2017. Both images below are from the Avernum deck.

Avernum-Passione-Playing-Cards-Hearts-Dante-Inferno

Avernum-Passione-Playing-Cards-Dante-Inferno

Tim Dedopulos, “Dante’s Infernal Puzzle Collection” (2013)

91tu0J59qyL“Abandon all hope, all ye who enter here… Dante’s Infernal Puzzle Collection is a superb, original book filled with riddles, conundrums and brainteasers inspired by the epic poem the ‘Divine Comedy’. The reader must pit their wits against Satan himself on their quest to make it through all nine circles of Hell to Paradise! More than 100 extremely challenging puzzles are included, all themed and illustrated with superb line art, making this book all you need to get to puzzle Paradise…”    —Amazon

Yu-Gi-Oh! Trading Card Game

Yu-Gi-Oh!

In 2014, the Yu-Gi-Oh! franchise released a set of trading cards called “Duelist Alliance.” The set featured characters from The Divine Comedy, including Dante (“Dante, Traveler of the Burning Abyss“), Virgil (“Virgil, Rock Star of the Burning Abyss“), and Malebranche demons like Graff (“Graff, Malebranche of the Burning Abyss“).

Contributed by Ramiro Castillo, University of Texas at Austin, ’17

Dante’s Inferno Bicycle Playing Card Deck

Bicycle Dante's Inferno“The Inferno is a customized 56 card black and metallic ink playing card deck printed by USPCC and inspired by Dante Alighieri’s literary classic The Divine Comedy.

“Three months in the making, each of the Jacks, Queens, and Kings represents a major figure from The Inferno.

“Each completely original character was designed as a modern interpretation that is true to the text and framed after the most famous ‘Inferno’ Illustrations created by renowned artist Gustave Dore in the 19th Century.  Staying true to that vision, we have created images utilizing he original Dore plates for our backgrounds.”    —Bicycle Inferno Kickstarter

View images of some of the cards here.

Contributed by Iris McComb (Bowdoin College ’14)

Rachel Rossin, “n=7/The Wake in Heat of Collapse”

n=7

“SIGNAL is pleased to present Rachel Rossin’s ‘n=7 / The Wake in Heat of Collapse,’ a virtual reality simulation that employs the structure of side-scrolling gameplay to create an immersive, Oculus Rift-based experience.

“Descending into a 3-dimensional Dantesque underworld, the viewer navigates a landscape of hacked architectural and video game imagery, algorithmic collages generated from famous paintings (e.g. Guernica and Klimt’s The Kiss), corporate signage, browser logos and clippings from scenic destinations. These radiant environments provide participants with a window to sights unseen, and culminate with the experience of witnessing a crumbling staircase made of Susan Sontag’s ‘Against Interpretation.'”    —Signal’s website

Click here to read about Rossin’s exhibit in The New York Times.

Fede Alvarez, Dante’s Inferno Movie

Fede AlvarezFede Alvarez, Uruguayan director of Evil Dead, will be directing a live-action movie adaptation of Electronic Arts’ 2010 video game, Dante’s Infernofor Universal Pictures.

Alvarez himself confirmed the rumors in an interview with Collider.com, in which he says:

“It sounds like that might be the next film.  We’re super excited about everything on that movie.  It’s with Universal.  Jay Basu’s the writer, he did great work on the script, we worked together on the story.  We’ve got a great script already and we’re about to start casting the film.  So it’s pretty close, pretty exciting.  Basically we’re making a film based on the biggest mythology about hell ever; the biggest poem about hell.  So it’s really something that is super exciting, and it’s not the hell you’ve seen before.  It’s completely different form whatever you think.  It’s one of those films that if you expect to see lava and caves, you’re not going to get that, it’s a completely new realm and new universe.  Horror fans will dig it, because for me it was a good transition to go from Evil Dead to go and do something that is more a big adventure, but set in hell, so of course it’s pretty hardcore just because it’s hell itself.  So it’s pretty cool.  It’s a cool movie.” — Interview with Haleigh Foutch, “Fede Alvarez Talks From Dusk Till Dawn: The Series, Working with Robert Rodriguez, Evil Dead 2MachinaDante’s Inferno, and More,” Collider (May 6, 2014)

See also: Dante Today’s post about the EA video game.

Contributed by Sarah Montross

Kim Kardashian: Hollywood (2014)

Kim Kardashian: HollywoodKim Kardashian: Hollywood is an app in which a cartoon version of Kardashian guides the player’s avatar through the social and financial ladder of Hollywood. The app, released on iTunes in 2014, is expected to make $200 million by the end of 2014.

iTunes’ description of the app reads: “Join KIM KARDASHIAN on a red carpet adventure in Kim Kardashian: Hollywood! Create your own aspiring celebrity and rise to fame and fortune!”

TIME’s article, “Kim Kardashian’s Genius New Game is Basically Dante’s Inferno, claims that “Kim is a Virgil for our time”.

Kim Kardashian: Hollywood reminds me of that super-long 14th-century poem about the nine circles of hell, each filled with sinners punished in a manner fitting their crimes, poetic justice if you will. Kim Kardashian’s game is Dante’s Inferno.

“It’s basically the same idea, except you (Dante) can dress up in customizable hair and outfits that get increasingly elaborate as you get richer/closer to the center of hell. Kim is like Virgil, but she traded in her black robe for a sparkly silver dress, because shrouds are so 14th century. The circles of hell are levels of fame, natch.

“But what’s so hellish about an addictive game that allows users to play at being beautiful reality show stars? Um, everything. In the Kim Kardashian universe, your character can’t sleep, eat or see any friends who aren’t ‘contacts’ to help you get more famous. You have no family (Kim has family, but you don’t) and nobody to love. Your only human contact is with other hell-walkers game characters with whom you can either choose to ‘network’ or ‘flirt.’ You’re not allowed to do anything but go to club openings, photo-shoots or red carpet premieres. You can’t read. [. . .]

“It’s been nearly a month since the game came out, and I’m still in Kim Kardashian’s Hollywood, checking my eyeliner, changing my outfit, flirting and networking and promoting brands and slowly spinning deeper and deeper into darker circles of hell. Abandon all hope, ye who enter here.”    —TIME