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Citings & Sightings of Dante's Works in Contemporary Culture

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Inferno Puzzle Game (Blue Vertex, 2021)

October 17, 2021 By Harrison Betz, FSU '25

inferno-blue-vertex-2021
Photo Contributed by Blue Vertex

“In this atmospheric puzzle game you follow the journey of Dante Alighieri through the Nine Circles of Hell. The game is an adaptation of his epic poem Inferno written over 700 years ago, and between levels it includes many memorable quotes from the poem together with colorized artwork.” [. . .]    –Blue Vertex, Steam

Learn more about the game here.

Watch gameplay footage here.

Contributed by Blue Vertex

Categories: Consumer Goods, Digital Media
Tagged with: 2021, Adaptations, Circles of Hell, Digital Arts, Digital Games, Games, Inferno, Journeys, Puzzles, Video Games

Limbo (Playdead, 2010)

May 26, 2021 By Professor Elizabeth Coggeshall

Limbo is a 2010 puzzle-platform video game developed by independent game developer Playdead.

In a presentation at the 2021 Middle Ages in Modern Games Twitter conference scholar Claudia Rossignoli presented a thread on the relationship between Limbo and the “intense emotional landscape” of Dante’s Inferno. Rossignoli commented, “The boy’s journey originally revisits classical katabatic narratives (also inspiring Dante), including in its final unsettling encounter (his sister?), which brings no closure and instead intensifies the initial loss, eliminating any remaining hope of finding a way out.”

Read the full thread here.

Learn more about the game here.

Watch the trailer for the game here.

See more from #MAMG21 here.

Categories: Consumer Goods, Digital Media, Dining & Leisure
Tagged with: 2010, Digital Arts, Digital Games, Games, Inferno, Journeys, Limbo, Loss, Puzzles, Video Games

“Dante’s Inferno: Can Pettis Reignite His 49ers Career?”

May 1, 2021 By Jasmine George, FSU '24

“For some, failure fuels the fire. 49ers WR Dante Pettis has been accustomed to failure as of late. Dennis Waitley once said, ‘Failure should be our teacher, not our undertaker. Failure is delay, not defeat. It is a temporary detour, not a dead end.’

“49ers WR Dante Pettis has become accustomed to failure as of late. Though Pettis’ team was incredibly successful in 2019, Pettis’ contributions towards that success were mostly unnoticeable. Once a highly touted 2nd-round draft pick, Pettis found himself slotted to be a starting WR for the 49ers heading into the 2019 season.”   –Gilbert Brink, 49ers Webzone, 2020

Read the full article here.

Categories: Written Word
Tagged with: 2020, California, Football, Games, San Francisco, Sports, United States

Cards Against Humanity, Third Expansion

March 9, 2020 By Professor Elizabeth Coggeshall

The party game Cards Against Humanity included a black card in its third expansion pack that reads, “In the seventh circle of Hell, sinners must endure ____________ for all eternity.” The game was first made available in 2011, and the third expansion pack was issued in 2013.

Contributed by Isabelle Gurtler (The Bolles School ’22)

Categories: Consumer Goods, Dining & Leisure
Tagged with: 2013, Board Games, Games, Hell, Seventh Circle

“Visions of Hell: Dark Souls cultural heritage”

October 27, 2019 By Alexa Kellenberger FSU '22

“It’s hard to place a finger on the most recognizable reference to Gustave Doré’s incredible illustrations in the Dark Souls series. The artist, who in a short 50 year life span produced over 100,000 pieces, and illustrated many of the great works of world literature, haunts many a crooked corner of Lordran, Drangleic, and Lothric. Flicking through his illustrations for Dante Alighieri’s great masterwork The Divine Comedy (1320), it is impossible not to be reminded of the landscapes and demons of Dark Souls. On top of a sheer rock wall we see a clutch of figures, huddled like the Deacons of the Dark. In a shallow pool lie piles of corpses, twisted into an inseparable mess, like the horrible sights that await in the drained ruins of New Londo. The great king Nimrod chained, now a giant and no longer a man, echoes the lost ruler of Drangleic. It is no surprise that it is the first book of The Divine Comedy, Inferno, depicting Dante’s journey through hell, that brings us these images. Doré’s bleak, stony, and understated depictions of Satan’s kingdom so strongly contrasted with decades of medieval hellfire that had gone before. They are powerfully mythic images, ones that have been reached for again and again by artists in search of the power of the dark.

“Though iconic now, the success of Inferno was never assured. Many of Doré’s supporters called it too ambitious and too expensive a project, and so, in 1861, driven by his passion for the source material he funded its publication himself. His risk paid off, and the volume and its subsequent sister volumes Purgatorio and Paradiso, depicting purgatory and Heaven respectively, became his most notable works. A critic at the time of its publication wrote that the illustrations were so powerful that both Dante and Doré must have been ‘communicating by occult and solemn conversations the secret of this Hell plowed by their souls, traveled, explored by them in every sense.’ This plumbing of the depths of despair in search of beauty is the true thematic link between these illustrations and Dark Souls art. Like the monsters of Kuniyoshi, in Doré we don’t just see the aesthetic roots of Dark Souls, we see its themes—the concepts of loss, despair, and the allure of the occult sketched out in chiaroscuro black-and-white.” [. . .]    –Gareth Damian Martin, Kill Screen, May 11, 2016.

Categories: Visual Art & Architecture
Tagged with: 2016, Art, Art History, Games, Gustave Doré, Journalism, Video Games

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How to Cite

Coggeshall, Elizabeth, and Arielle Saiber, eds. Dante Today: Citings and Sightings of Dante's Works in Contemporary Culture. Website. Access date.

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