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Dante’s Purgatorio, video game by Charlie McKinney

October 18, 2021 By Professor Elizabeth Coggeshall

Charlie McKinney of DeMatha Catholic High School (Hyattsville, Maryland) built a text-based video game based on Dante’s Purgatorio. The game was created as a project for ethics and theology teacher Homer Twigg’s unit on Dante’s Purgatorio in 2021. Check out the game here.

Categories: Digital Media
Tagged with: 2021, High School, Hyattsville, Maryland, Pedagogy, Purgatorio, Student Projects, Students, United States, Video Games

Adam Zgol’s Purgatorio Score

April 24, 2020 By Professor Elizabeth Coggeshall

“Dante’s Purgatorio Through Music” showcases a piano composition by Adam Zgol (DeMatha High School ’21, Hyattsville, MD), created as an assignment for DeMatha ethics and theology instructor Homer Twigg’s unit on Purgatorio. The composition was presented at the Academic Symposium at Catholic University (Washington, D.C.) in Spring 2020.

The whole composition is available to listen to on Soundcloud.

We thank Adam Zgol and Homer Twigg for their permission to share these files.

Categories: Music
Tagged with: 2020, High School, Hyattsville, Maryland, Music, Pedagogy, Piano, Purgatorio, Purgatory, Washington D.C.

Mountain of Purgatory in Minecraft

April 24, 2020 By Professor Elizabeth Coggeshall

In 2019, Juniors Jack Batton and Connor Smith of DeMatha High School (Hyattsville, MD) designed a playable Minecraft version of the Mountain of Purgatory as their final project for DeMatha theology instructor Homer Twigg’s unit on the Purgatorio. The mountain is organized by terrace, each labeled with corresponding cantos. The terraces depict figures of the penitents engaged in their purgations; pictured at left is the wall of fire on the terrace of Lust. The project was presented at the Academic Symposium at Catholic University in Spring 2019, and a video walkthrough of the world is accessible on YouTube (last accessed April 24, 2020).

In early 2020, Jonas Long, Chris Allen, Thomas Mesafint, Gray Griffin, Seth Barnes (DeMatha HS) took the original concept developed by Batton and Smith and greatly expanded on it in terms of size, detail and complexity. They also have made their map publicly accessible for other teachers and students of Dante to explore and contribute to in the future. Screenshots (right; below) are of the server, and instructions to access the server can be found here (last accessed April 24, 2020).

We thank the designers and Homer Twigg for their permission to share the documents.

Categories: Visual Art & Architecture
Tagged with: 2019, 2020, Digital Arts, High School, Hyattsville, Lust, Maryland, Pedagogy, Purgatorio, Purgatory, Video Games, Washington D.C.

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How to Cite

Coggeshall, Elizabeth, and Arielle Saiber, eds. Dante Today: Citings and Sightings of Dante's Works in Contemporary Culture. Website. Access date.

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