Dante Today

Citings & Sightings of Dante's Works in Contemporary Culture

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Dante Rebuses, a Verbis, and a Crossword

December 5, 2021 By Professor Arielle Saiber

Settimana Enigmistica #4046, 10 ottobre 2009, p. 40.
Contributed by Marco Arnaudo

 

Settimana Enigmistica #5961. Date unknown.
Contributed by Marco Arnaudo

L’Enigma, anno 1, numero 4 (1935)
Contributed by Marco Arnaudo

 

Designed by Marco Arnaudo, 2021

Designed by Marco Arnaudo, 2021

Categories: Odds & Ends
Tagged with: 1935, 2009, 2021, Crosswords, Italy, Paradiso, Puzzles, Rebus, Verbis

Inferno Puzzle Game (Blue Vertex, 2021)

October 17, 2021 By Harrison Betz, FSU '25

inferno-blue-vertex-2021
Photo Contributed by Blue Vertex

“In this atmospheric puzzle game you follow the journey of Dante Alighieri through the Nine Circles of Hell. The game is an adaptation of his epic poem Inferno written over 700 years ago, and between levels it includes many memorable quotes from the poem together with colorized artwork.” [. . .]    –Blue Vertex, Steam

Learn more about the game here.

Watch gameplay footage here.

Contributed by Blue Vertex

Categories: Consumer Goods, Digital Media
Tagged with: 2021, Adaptations, Circles of Hell, Digital Arts, Digital Games, Games, Inferno, Journeys, Puzzles, Video Games

Limbo (Playdead, 2010)

May 26, 2021 By Professor Elizabeth Coggeshall

Limbo is a 2010 puzzle-platform video game developed by independent game developer Playdead.

In a presentation at the 2021 Middle Ages in Modern Games Twitter conference scholar Claudia Rossignoli presented a thread on the relationship between Limbo and the “intense emotional landscape” of Dante’s Inferno. Rossignoli commented, “The boy’s journey originally revisits classical katabatic narratives (also inspiring Dante), including in its final unsettling encounter (his sister?), which brings no closure and instead intensifies the initial loss, eliminating any remaining hope of finding a way out.”

Read the full thread here.

Learn more about the game here.

Watch the trailer for the game here.

See more from #MAMG21 here.

Categories: Consumer Goods, Digital Media, Dining & Leisure
Tagged with: 2010, Digital Arts, Digital Games, Games, Inferno, Journeys, Limbo, Loss, Puzzles, Video Games

Tim Dedopulos, “Dante’s Infernal Puzzle Collection” (2013)

May 28, 2016 By Professor Arielle Saiber

91tu0J59qyL“Abandon all hope, all ye who enter here… Dante’s Infernal Puzzle Collection is a superb, original book filled with riddles, conundrums and brainteasers inspired by the epic poem the ‘Divine Comedy’. The reader must pit their wits against Satan himself on their quest to make it through all nine circles of Hell to Paradise! More than 100 extremely challenging puzzles are included, all themed and illustrated with superb line art, making this book all you need to get to puzzle Paradise…”    —Amazon

Categories: Consumer Goods
Tagged with: 2013, Abandon All Hope, England, Games, Inferno, Lasciate ogne speranza, Puzzles

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How to Cite

Coggeshall, Elizabeth, and Arielle Saiber, eds. Dante Today: Citings and Sightings of Dante's Works in Contemporary Culture. Website. Access date.

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