Terrestrial Inferno: Dante Today

“Reading Dante’s Inferno today reminds us that hell has been built on earth. The machinery of war, like the descending circles of hell, trap people into a blind life followed by a blind death – all without meaning.

[. . .]

Dante’s Inferno was written as a warning and a spur to human beings – warning them not to fall prey to the empty promises of wealth and power, spurring them to contact the Divine Other in a life of spiritual reflection in order to find and follow what is good. In this tradition I show the images that are in the video. The hell on earth glimpsed here is the result of our collective indifference to the ambitious search for power and wealth that has been launched by a few in the name of society. I am referring to the so-called ‘global war on terror’. A part of every taxed purchase we make goes to its funding, rendering us complicit in its execution. Moreover, the theme of consumption is an integral part of Dante’s poem. Here I show the way that in the interests of providing food for all, our consumption habits have denied the lives of those animals we consume. The industrial production of food, furthermore, has not eradicated global hunger – rather it has created health epidemics like obesity (not to mention swine flu). Dante would be lost if he were transported to this cruel world: are we equally lost here?”    –V Gimbel, Vimeo, December 11, 2009

BioWare Animator Creates Gorgeous ‘Dante’s Inferno’ Short Film

“BioWare animator Tal Peleg released a new animated (NSFW) short film based on Visceral Games’ 2010 action title ‘Dante’s Inferno’ on Sunday.

“The game was loosely based on Dante Alighieri’s long narrative poem The Divine Comedy. But, it reimagines the poet as a Templar knight who goes on a bloody journey through the nine circles of Hell to rescue Beatrice from Lucifer.

“Peleg created his first ‘Dante’s Inferno’ fan fiction short four years ago. As a lover of both fantasy/medieval art and action-RPGs, he said in a recent behind-the-scenes blog post the game couldn’t have come out at a better time.” […]    –Stefanie Fogel, Variety, November 20, 2018