Nine Circles of Hell: Front End Development for Sharepoint

“My condolences.

“If you’re reading this book, it can logically be assumed that you’ve been tasked with completing a project that involves working with Sharepoint; in fact, it’s probably safe to make the assumption that you’re a front-end developer who stumbled upon this text after hysterically Googling ‘MICROSOFT SHAREPOINT SOME1 PLS HELP,’ tears streaming down your pudgy cheeks, fat fists wildly bashing the keyboard of your MacBook Pro.

“All is not lost, my friend. I found myself in exactly the same position some time ago; well, aside from the crying, anyway. What are you, some kind of wuss? Christ.

“The fact of the matter is that up-to-date, clear-cut information on front-end development for Sharepoint is frighteningly difficult to find. Sharepoint itself is chock-full of bad practices and front-end code taboos that will leave you scratching your head (and potentially crying, since you’ve apparently shown a propensity for doing that, Nancy).

“Furthermore, Sharepoint’s default front-end code (that is, the HTML, CSS, and JS that are used by default within a fresh install of Sharepoint) is so horrific that you’ll likely begin immediately assessing how to rewrite or overhaul the existing code in a desperate attempt to bring it in line with modern web development standards.

“Don’t panic. I’m here to help.” — J. Ky Marsh, J. Ky Marsh, 2012

Read the rest of the guidebook here.

“Three Lost Cantos From Dante’s Inferno”

three-lost-cantos-from-dantes-inferno “XXXV: Cell-Phone Users
The users of cell-phones in quiet places
Have merited scorn from all classes and races.
They talk to their pals with cocky assurance
While you bury your head in your book with endurance.
The gestures they make are of course unavailing
It looks like unseen taxis that they are hailing.
Their punishment, as each millennium passes,
Is to be drowned out forever by the braying of asses.”

“XXXVI: ‘Reply-to-All’-ers
We came to the furthest reach of hell-
A place that email users know well.
The woman or man whose unmitigated gall
Causes him or her to hit “Reply all”.
I don’t mean to work myself into a snith
But they ought to know better-it clogs server bandwidth.
For these folks a punishment fit for their crimes-
They’re surrounded and hounded by fast-talking mimes.”

“XXXVII: Credit Card Coffee Buyers
The lousy cup is called a “tall”–
the cost of it is rather small.
Those who chose to charge the price
In this ring are treated not-so-nice.
If plastic was the tender you used to pay
While the time of those in line wasted away
You will for eternity be burnt like toast
With free trade coffee, decaf dark roast.”    –Con Chapman

Available to read on (posted July, 2010).

Contributed by Patrick Molloy



The multimedia design of The Divine Comedy Touch eBook, the first release in the series, takes a massive step beyond the traditional eBook format, which is usually black and white text, set out in linear pages. The Divine Comedy comes with full text, indices and the 100 cantos of Hell, Purgatory and Paradise, but that is just the start, as the work evolves into lavish iconographic and virtual content.

“Dante’s Conundrum” (2009)

dantes-conundrum “Dante, torn between heaven and hell and between good and evil, must collect the heavenly Soul Jewels to determine his place in the hereafter, along the way Demons will try and thwart Dante by destroying the landscape of purgatory making it impossible to collect the Soul Jewels, but there is good on his side in the form of Cherubs that will lend a hand placing power-ups and special items to help him in his task.
Will the forces of good win out and lay open the gates to heaven? or will the Denizens of Hell, the vile Demons strike back and force Dante to a Millennia of Torment?, Dante’s fate is in your hands, do not fail him.
Fully Optimized for the iphone 3G and ipod touch, Dante’s Conundrum is a fast paced fun filled arcade style puzzle game that will provide hours of not stop action and fun pushing reflexes and mental prowess to the limit, enjoy dazzling graphics and multiple levels of play with the upgraded version or play the first level for free.”    — (retrieved July 22, 2009)

Contributed by Patrick Molloy

Dante Fonts


“The first Dante fonts were the product of a collaboration between two exceptional artists: Giovanni Mardersteig, a printer, book and typeface designer of remarkable skill and taste, and Charles Malin, one of the great punch-cutters of the twentieth century.
Mardersteig was born in 1892. While still a young man he developed a keen interest in the typefaces and printing of Giambattista Bodoni. The punches and matrices for Bodoni’s original types had been preserved, and Mardersteig obtained permission to use them. Charles Malin cut replacements for some of these original punches; later he cut punches for nearly all the new typefaces Mardersteig designed.
Dante was Mardersteig’s last and most successful design. By this time he had gained a deep knowledge of what makes a typeface design lively, legible and handsome. Years of collaboration with Malin had also taught him the nuances of letter construction, and the two worked closely to develop a design that was easy to read. Special care was taken in the design of the serifs and top curves of the lowercase to create a subtle horizontal stress, which helps the eye move smoothly across the page.
In 1955, after six years of work, the fonts were used to publish Boccaccio’s Trattatello in Laude di Dante. The design took its name from this project.”    —Lino Type

See more about Dante Fonts.

“Dante’s Inferno” EA Video Game


“EA introduces an all new original property from the studio behind the hit horror game, Dead Space. The game is based on part one of the medieval epic poem, The Divine Comedy, commonly referred to as Dante’s Inferno, by Dante Alighieri. The dark fiction gave birth to the Tuscan Italian dialect and is widely considered the work that has defined the western world’s contemporary conception of hell and purgatory. The poem tells the tale of Dante who journeys through the twisted, menacing nine circles of hell in pursuit of his beloved Beatrice. Written in the 14th Century, The Divine Comedy, unlike the bible, was published and read aloud in the language of the Italian people, thereby making the poem accessible to the mass public. The poem delivers a striking and allegorical vision of the Christian afterlife and the punishments of hell. In part one, known as Dante’s Inferno, Dante traverses all nine circles of hell; limbo, lust, gluttony, greed, anger, heresy, violence, fraud and treachery.”    —EA Games

See Also:

Video Interviews and Previews at EA Games
Contributed by Chelsea Mikulencak (UTexas-Austin, ’10)

“EA Sends Players to Hell in Epic Action Game Dante’s Inferno” by El Mundo Tech, December 15, 2008
Contributed by J. Patrick Brown (Bowdoin, ’08)

“Video Game Draws Interest in Hollywood” by David Itzkoff, The New York Times, November 3, 2008

“Endpaper — Fiction Reaches a New Level” by Tim Martin, The Telegraph, May 7, 2009
Contributed by Aisha Woodward (Bowdoin, ’08)

“Fighting Desire in Dante’s Inferno. Try not to succumb to your lustful urges in Hell.” by Jeff Haynes,, September 21, 2009
Contributed by Charlie Russell-Schlesinger (Bowdoin, ’08)

“Dante’s Inferno Story Trailer” by Euro Gamer, November 17, 2009
Contributed by Luke Welch (Bowdoin, ’08)

“You Read It in Class; Now You Can Play It on your Console” by Seth Schiesel, The New York Times, February 8, 2010

“Charting Dante’s Descent Through 9 Circles of Hell” by Mark Oppenheimer, The New York Times, March 26, 2010

“Abandon All Poetry, but Enter Hell With an Attitude” by David Itzkoff, The New York Times, January 29, 2010

“Profs Guy Raffa and Arielle Saiber on EA’s ‘Dante’s Inferno’ Videogame” in The Atlantic, February 26, 2010 and “Prof. Arielle Saiber on the Game” in Future Tense, February 17, 2010

“Prof. Teodolinda Barolini on EA’s ‘Dante’s Inferno’ Videogame” in Entertainment Weekly

“Vita Nuova” and “Inferno”: a Compact Operating System for Building Cross-Platform Distributed Systems


“People often ask where the names Plan 9, Inferno, and Vita Nuova originated.
Allegedly, Rob Pike was reading Dante’s Divine Comedy when the Computing Science Research Group at Bell Labs was working on Inferno. Inferno is named after the first book of the Divine Comedy, as are many of its components, including Dis, Styx and Limbo.
The company name Vita Nuova continues the association with Dante: his first work, a book of poetry about his childhood sweetheart Beatrice, was called La Vita Nuova. The literal translation of Vita Nuova is ‘New Life,’ which in the circumstances is surprisingly prophetic.
Plan 9 is named after the famous Ed Wood movie Plan 9 from Outer Space. There are no other connections except that the striking artwork for the products is a retro, 60s SciFi image modeled on the Plan 9 movie poster.’    —Vita Nuova


Contributed by Kavi Montanaro

“The Literary Sources of Dungeons and Dragons” (Video Game)

dungeons-and-dragons“Planes: Nine Hells: Caina
The name used for the first part of the ninth circle of Hell in Dante Alighieri’s Inferno, Canto XXXII. Dante describes it as a completely frozen lake formed by the river Cocytus.
Planes: Nine Hells: Dis
In Greek mythology, a synonym for Hades–both the place and, in Virgil’s Aeneid (VI, 358 & 524), the god Hades/Pluto. In Dante Alighieri’s Inferno, Cantos VIII-IX, Dis a large, walled city in Hell with a well-guarded gate, which is the origin of the D&D plane’s description. In Canto XXXIV, Dis is another name for Lucifer.
Planes: Nine Hells: Malbolge
The name is derived from Malebolge, the term used for the Eighth Circle of Hell in Dante Alighieri’s Inferno, Cantos XVIII-XXX, and means ‘evil pouches.’ . . .
Planes: Pandemonium: Cocytus
The name for one of the major rivers in Hell in Dante Alighieri’s Inferno. Dante’s description of the river bears no similarity to that of the D&D outer plane. . .
Devil, Dispater
In Dante Alighieri’s Inferno, Canto XXXIV, Dis is another name for Lucifer. “Pater” is Latin for “father,” so it is not much of a stretch from there to call the ruler of the city of Dis the “father of Dis” and thereby avoid the possible confusion from calling both the city and the character just “Dis.” . . .
Devil, Geryon
Originally a three-bodied monster from Greek mythology. However, the D&D version is taken directly from Dante Alighieri’s Inferno, Cantos XVI-XVII. . . .
Devil, Horned (Malebranche)
Inferno, by Dante Alighieri, Cantos XXI-XXII.” []    –Aardy R. DeVarque, Hahn Library

Contributed by Sam Donovan (Bowdoin, ’07)

“Devil May Cry” Video Game


“The game revolves around P.I. (Private Investigator) Dante and his one-man devil hunting agency ‘Devil May Cry’, which he runs in hopes of finding and killing the demons that killed his mother. Dante also has a twin brother named Vergil, whom we learn very little about during the course of the game. The story alludes to The Divine Comedy in the game’s areas (roughly resembling and representing inferno, purgatorio, and paradiso) as well as in some of the character names; however it is purely an aesthetic similarity, and indeed the game borrows from a very wide range of sources for inspiration. After a less than proper introduction, a woman named Trish, who bears a striking resemblance to Dante’s mother, convinces Dante to help her defeat Mundus, the Emperor of the Underworld, who is the leading antagonist of the game. The duo then sets off to Mallet Island, where Mundus’s resurrection is about to take place, and where the majority of the game plays out.” []    —Wikipedia

See Also: and

Contributed by Charlie Russell-Schlesinger (Bowdoin, ’08)

“The Lost” Video Game, IGN

the-lost-video-game-ign “The Lost is the story of Amanda Wright — a waitress that has struck a deal with the devil to bring her daughter back from the dead. During her journey through hell, Amanda is granted the ability to transform into three unique characters with differing abilities, and is forced to fight through the nine circles of hell inspired by Dante’s Inferno. Along the way, players can earn more than 50 different kinds of weapons, 24 diverse skills, and various other power-ups to help them. Unfortunately, legal troubles with the original publisher Crave Entertainment permanently ended the game’s chances at shipping to retail. Tragically, The Lost had already been completed when the decision to shelve it was made.”     —IGN