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Citings & Sightings of Dante's Works in Contemporary Culture

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Dante 700 Mural and Art Exhibit in Addis Abeba (2021)

November 19, 2021 By Sephora Affa, FSU '24

dante-tribute-mural-in-addis-ababa-ethiopia

“The mural occupies an area of over 170 square meters and is divided into three connected sections in which Italian and Ethiopian artists interpret, in a modern key, the Supreme Poet and his life with the works Dante The Ethiopian (group ‘Addis Street Art’), The Divine Technic (Nicola Varesco), and Inside (Van Orton Design – Marco and Stefano Schiavon).

[. . .]

“The project, promoted with the patronage and support of the National Committee for the celebrations of the 700th anniversary of Dante Alighieri’s death, is the result of the work of numerous illustrators, street artists, graphic designers, comic and graphic novel authors, very different from each other in terms of style (which ranges from tempera painting and geometric design to the use of 3D software), and in the approach to the reinterpretation of Dante’s iconography, but all of great impact.” [. . .]    —Italiana

Along with Dante’s 700th anniversary, this event commemorates the XXI week of the Italian Language in the world. Learn more through the Italian Cultural Institute of Addis Abeba, linked here.

Learn more about the exhibit here.

Categories: Places, Visual Art & Architecture
Tagged with: 2021, 700th anniversary, Addis Ababa, Africa, Art, Dante Portraits, Ethiopia, Exhibits, Languages, Multimedia, Murals, Virtual Reality, Visual Arts

La Porta dell’Inferno – Beyond the Gate

October 6, 2020 By lsanchez

“After Beyond the Castle’s success, we embarked in a new project that celebrates Italian culture. Together with the most prestigious school of Milan, the Collegio San Carlo, we created a new virtual reality experience that focuses on Dante’s Divine Comedy. In The Hell’s Gate students can embody Dante and walk through the dark forest. This will allow them to approach this masterpiece in an innovative and engaging way.”    —Beyond the Gate, 2019

Categories: Digital Media
Tagged with: 2019, Abandon All Hope, Dark Wood, Gates of Hell, Inferno, Italian, Italy, Lasciate ogne speranza, Milan, Technology, Virgil, Virtual Reality

Michael Counts, Paradiso: Chapter I, immersive theater (2016)

July 9, 2016 By Professor Arielle Saiber

10COUNTS1-master768

[…]  “Illusion is a staple in all kinds of theater, but it is doubly vital to Paradiso, a suspense thriller that is also a game. Using a structure that borrows from Dante’s Divine Comedy, it has a vibe that, in Mr. Counts’s telling, owes something to Ridley Scott’s futuristic classic Blade Runner and the TV drama Mr. Robot.

“With a plot that involves a conspiracy, it’s a narrative-driven twist on the increasingly popular escape-room genre of participatory entertainment. According to convention, a group of people is closed in a room, or sequence of rooms, with a single collective aim: to solve a series of puzzles in under an hour. Their prize is liberty — which, it’s true, will come at the end of the hour either way.” […]    –Laura Collins-Hughes, The New York Times, July 7, 2016

“PARADISO: Chapter 1 drops audience members (10 at a time) into a noir-ish nightmare that combines the surreal mystery of Stanley Kubrik with the stylized futuristic terror of Blade Runner into a one hour immersive theatrical Escape Room experience set in and inspired by the heart of New York’s Korea Town. Featuring a cast of dozens, highly designed sets with state-of-the-art special effects and the next generation of puzzles and mind-bending challenges, this immersive attraction is unlike anything audiences have ever seen or experienced.”    –from the Paradiso: Chapter I FAQs

Paradiso: Chapter 1 website

Contributed by Emma Pyle (Bowdoin, ’12)

Categories: Performing Arts
Tagged with: 2016, Horror, New York City, Theater, Virtual Reality

Rachel Rossin, “n=7/The Wake in Heat of Collapse”

January 20, 2015 By Professor Elizabeth Coggeshall

n=7

“SIGNAL is pleased to present Rachel Rossin’s ‘n=7 / The Wake in Heat of Collapse,’ a virtual reality simulation that employs the structure of side-scrolling gameplay to create an immersive, Oculus Rift-based experience.

“Descending into a 3-dimensional Dantesque underworld, the viewer navigates a landscape of hacked architectural and video game imagery, algorithmic collages generated from famous paintings (e.g. Guernica and Klimt’s The Kiss), corporate signage, browser logos and clippings from scenic destinations. These radiant environments provide participants with a window to sights unseen, and culminate with the experience of witnessing a crumbling staircase made of Susan Sontag’s ‘Against Interpretation.'”    —Signal’s website

Click here to read about Rossin’s exhibit in The New York Times.

Categories: Image Mosaic, Visual Art & Architecture
Tagged with: 2015, Brooklyn, Games, Inferno, Oculus Rift, Video Games, Virtual Reality

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How to Cite

Coggeshall, Elizabeth, and Arielle Saiber, eds. Dante Today: Citings and Sightings of Dante's Works in Contemporary Culture. Website. Access date.

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