Though a far stretch from being useful in an actual game, I am still to this day impressed with these slow, ineffective behaviors. I believe this was done in early March 2006.
Considering the vision system was running the worst camera settings (everything was really blurry), and was running at about four frames a second (instead of 30 it is now), I think these simple, slow grabs are actually pretty impressive. Moreover, all the behavior code was written in C++, meaning that we had to literally turn the robot on/off every time we wanted to make a change. Ah, how crappy the process was back then.